To a Really, Really, Really Big Number And Then Even Further!

The Starcadian Alliance was meant to bring peace, prosperity, and something else that starts with “p” to the galaxy… pfriendship? And it worked! Hooray! *cue the music, everybody celebrates* But, just out at the edge of Starcadian space, there’s a really big party-pooper planning something mean. It’s Supreme Commander Thorne, and he’s gathered together a vast armada and has launched an attack on everything the Starcadian Alliance stands for (and some of the things they sit and lie down for, too!). It’s up to the adventurous crews to put a stop to him! Of course, it’d be better if they worked together, but if they do that, then they might not be the one that gets all the glory! That’s what’s going on in Starcadia Quest, the newest standalone entry to the Arcadia Quest family. This new sci-fi take on the Player vs. Player vs. Enemy game is available now. But before you run out to buy a dozen copies, let’s take a look deeper into the game.

Starcadia Quest brings that same, great PvPvE action that players have come to know and love from the Arcadia Quest line of games. However, several major updates have been made to streamline play and make things just run smoother, overall. For example, instead of relying on maps to see where different elements on the board are to be placed, the game’s Tiles already have that information printed on them. So, there’s no more need to cross-reference between the book and the tiles for what goes where. Once the whole map is laid out, which is helpfully printed on special Setup cards, much of the pre-game prep is already done.

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