A Noble Quest

The Norns are looking to stop Ragnarök. They know that the path will be difficult and there will be many steps along the way. If they choose one path, others will be missed, and enemies may gain strength. But, in the end, their goal is clear, even if the way they get there isn’t. In this article for God of War: The Card Game, we take a look at the Quests. We’ve previously talked about how the individual Scenes work, but what about picking a Quest, and what downsides are there for choosing one path over another? Let’s find out.

God of War: The Card Game comes with 10 Quests, consisting of six initial Quests and four Final Bosses. At the start of the game, the Quests are shuffled, with one being placed on the table. This will be the first Quest players must complete in their journey. From there, two more Quests are drawn, being placed above the first Quest in an inverted triangle. If the players are successful in completing the first Quest, they will then have to choose which of the other two new Quests they will attempt. To get the third row, players shuffle the Final Boss cards and place three along the top, above the other Quests. Now, completed, the players have a roadmap for stopping Ragnarök. However, which route they will take is up to them.

On the front of each Quest and Final Boss card are the special rules for that particular Quest. For example, when the players take on the Grendels of Ashes and Frost, there are Pedestals that represent the power level of the two Grendels during the game. Or if they are facing the mighty Ogre, they can possibly use its strength to their advantage. Sigrun, the Valkyrie Queen, may be attacked by her followers when they are defeated, joining in the Norn’s quest to save the world. Each Quest and Final Boss’ special rules are unique, giving players different challenges they must overcome.

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