Cthulhu: Death May Die – Design and Development

The design path of games rarely takes a straight route. There are a number of twists and turns, and sometimes a complete scrapping of the plans is necessary, with starting from scratch as the best option. For years, Eric M. Lang and Rob Daviau have been friends and admired each other’s work. They even started to design a project together that had many elements working on a lot of different levels, but they eventually hit a wall, stalled, and the game had to be shelved. It could’ve spelled the end of an incredible combination of talent, until the spark of a new idea came to them.

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