Trudvang: A World of Epic Sagas
This is an ancient land, filled with magic and mystery. The people who live here are hardy and rugged. Civilization exists, but it is sparse and separated by wide tracts of untamed wilderness. There are enormous, ancient forests. There are wide plains. There are archipelagos of unique islands. To the far north, a vast frozen expanse stretches for seemingly forever, so dangerous that it is said a man will only live for as long as he can stay awake. This is Trudvang, and this is the land in which players will travel around in the upcoming Trudvang Legends board game from CMON and Riot Minds. In this article, we’ll briefly explore the different regions on this mythical landscape.
The land of Trudvang can be broken up into different regions. To the east, there’s the Stormlands. In the west, there’s Westmark. Separating the two is the Mittlands. The south is dominated by the Soj, a collection of islands. Going north, one finds the Nhoordlands, overseen by the mighty Jarngand mountains, and containing the Darkwood, the most ancient and foreboding forest of them all. At the very farthest northern reaches, there is the Great White. Let’s take a look at each of these regions and see what makes them unique.
The Stormlands, as one would expect from the name, is a land of clashes between the natural world and that of civilization. This is an untamed land. The rivers are filled with treacherous rapids. The snow-capped mountains are nigh unclimbable. The forests are deep. The warmth of summer lasts but a fleeting moment before the harsh cold of winter once more takes hold. The people that live here are as untamed as their homeland. The warriors shave their heads and usually wield huge axes. They are known for entering devastating rages. The borders of this land are ill-defined. A traveler might suddenly find themselves caught up in a major storm and suddenly realize that they’ve strayed into the Stormlands.
Mittland, by contrast, is a place of splendor. Dominated by grasslands, this is a land of heroes. The wide plains are home to giant herds of horses while gryphons soar overhead. The region is pockmarked by ruins of kings and heroes long since dead. It is an epic land for epic people. People who may start out as humble farmers may find themselves drawn up into plots much larger than the family home and range far and wide across Trudvang. Not to say that heroes only come from Mittland, but a large number do.
Bordering the other side of the Mittland is Westmark. The peoples here are dominated by the Viranns. While strength of arms is respected, it is not nearly as highly regarded as strength of mind. Learning is valued above all else and the Westmark is home to great schools, libraries, and repositories. Those seeking any kind of information can find it in the Westmark, though it may come at a price. This legacy of knowledge comes after a long, dark time where trolls had ruled the land, enslaving the population and marching them away, never to be heard from again. The current civilization was freed by Siro Werte, and many are infinitely thankful for the new age of stability that he brought to the land.