Looterz Dev Diary, Part III: Catch Up Mechanics, Play Time, and Balance

In this final installment of the Looterz Development Diary, designers Fel and Marco take their game and work out the final details. A good idea can go a long way, but designers have to grapple with details like balance and play time to produce a really polished product. This is where play testing becomes critical. It’s the final step between prototype and completed game. Fel walks us through these game-defining last steps that made Looterz what it is today.

Player Support

Need Assistance? Click here to reach our dedicated Customer Support team for help with your order, address changes, refunds, or parts replacements.

Subscribe to our newsletter!

Email

Marketing Permissions

By clicking the button below, you will sign up to CMON's newsletter. We will contact you via email to market our own products, products from our partners or news items that we believe you may be interested in.

You can change your mind at any time by clicking the unsubscribe link in the footer of any email you receive from us, or by contacting us at [email protected]. We will treat your information with respect. For more information about our privacy practices please visit our website. By clicking below, you agree that we may process your information in accordance with these terms.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices.