Looterz Dev Diary, Part III: Catch Up Mechanics, Play Time, and Balance
In this final installment of the Looterz Development Diary, designers Fel and Marco take their game and work out the final details. A good idea can go a long way, but designers have to grapple with details like balance and play time to produce a really polished product. This is where play testing becomes critical. It’s the final step between prototype and completed game. Fel walks us through these game-defining last steps that made Looterz what it is today.
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