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Greetings, Arcadians! Guilherme Goulart and Fred Perret here again, today to bring you update 1.2, in which we implement Arcadia Quest: Inferno, Whole Lotta Lava, Pets, and Beyond the Grave to the Solo Mode - there's plenty of new content added and some to discuss! There's also a rule development regarding how to determine the closest monster to a Spawn token.
As of the writing of this update we have over 240 entries on the form, which provide us with invaluable data to polish and tune the Solo Mode. Thank you for your continued support! We were glad to read that the clarifications of the rules on Update 1.1 seem to have solved some of your questions, but we saw 2 questions popping up:
• "Can I complete the same PvE Quest two times to get both Rewards Cards associated with it?"
• "The Spawn tile is almost full and during my turn I kill a number of enemies. After filling the Spawn tile, what should I do with the remaining figures?"
Following our philosophy of the Solo Mode to introduce as little new rules and exceptions as possible, for both questions the base rules of the game apply: players can only complete each Quest once (Inferno Rulebook pg. 26), and when the Spawn tile is full and more monsters are killed, the extra ones are simply removed from play (Inferno Rulebook pg. 24). Hope that clears it! This note has also been added to the 1.2 document.
Okay, so let's break down Update 1.2's most important features:
Arcadia Quest: Inferno and Brimstone Cards
Arcadia Quest: Inferno is a very exciting core box where we got to take the base game to different places, not just thematically but also mechanically. You get Brimstone Cards, Angels that can join your Guild and the brand-new Damnation system. Originally designed to introduce a new layer of player interactivity and monster activity, as well as a connection with Damnation, the original Brimstone cards simply did not work directly on Solo Mode. We tried a few different approaches for its Solo Mode version before settling on the one we like the best: a new set of cards, dedicated for Solo Mode. We know - it's not the best solution to print cards to play - but ultimately the new set of cards allows the Solo Mode of Inferno (and Beyond the Grave, more on that later) to flourish as intended: representing a new option of exploration (at the cost of movement) and rewarding players with different effects while still feeding the Damnation engine. Even better: we created some brand-new effects that are designed to fit Solo play!
Arcadia Quest: Beyond the Grave and Tombstone Cards
Once we started working on Inferno it was clear that the solution provided there would also be the basis for the Solo Mode version of Beyond the Grave. Just like Inferno, there is a new set of Tombstone cards to be played with Beyond the Grave that must replace the original cards, and feature some brand-new effects! Also: keep an eye out for Ivan; as he has a brand-new effect (and accompanying cards) for Solo Mode.
Arcadia Quest: Pets
Ah, what would Arcadia be without our beloved Pets?! We’re also including in this update the Heroes, Monsters and Scenarios from Arcadia Quest: Pets. You can now add Pets to your Solo games, but keep an eye out. Pets tend to make the Heroes considerably stronger and the monsters have taken notice of this! There’s a new rule when playing Pets on Solo Mode (on page 4 of Solo Mode) that will make monsters go after Pets. Please take note that the Korilla also has a new monster card exclusive for Solo.
Rule Development: Determining Which Monster Activates
A recent development, we're changing the way you should count Spaces to determine which Monsters get activated on the Monster Turn. As more and more Scenarios were being ported into Solo Mode, it was important to change this rule, making it more open-ended to ensure that the scenarios played as originally intended - check page 2 for details!
Classifying Performance of Campaign
Last feature on this update (but not least) we've updated the feedback form to include 2 new questions: 'Which Difficulty Setting did you play with' and 'How many turns long was the Scenario?'. Both are intended to further enrich the data we get to allow us in the future to classify performance of campaigns.
And that's it for this time around!
Until next time!