In Munchkin Dungeon, two to five players become characters from the classic Munchkin games, including the Wizard, the Dwarf, and the Thief. They push their luck, going deeper and deeper into winding, underground tunnels in search of treasure. However, they have to be careful. Around any corner might lurk a Monster looking for its next meal. As if the Monsters weren’t enough of a threat, they have to protect themselves from the inevitable stabbings coming from their fellow adventurers. Eventually, they’ll have to beat the final boss if they hope to escape the Dungeon with their lives! Yes, there is a lot of danger out there, but no one said the life of a dungeon delver was easy.
Each round, players’ turns are broken up into different phases. First, they Kick the Door, moving at least one room deeper into the Dungeon. Brave explorers can choose to go further, but with each step, the risk increases.
The next phase is to Look for Danger. Each of your “friends” can choose to play a Threat card from their hand. There are two kinds of Threat cards: Events, which are resolved immediately, and Wandering Monsters, which join the Fight in phase three: Fight Monsters (of course).
In this phase, the active player faces all of the Monsters they’ve come across on their turn. Based on their Level and all the Loot they have acquired to help them in combat, they roll the dice and look for Hits. As they defeat Monsters, they gain rewards. Combat isn’t always clean, and these Heroes will often take damage, covering one of their Heart icons on their character sheet. If their life has been completely drained, they’ll leave the Dungeon and return on their next turn at the entrance with full health.
Finally, the last phase of a turn allows players to Loot the Room and Level Up. There are rewards (Coins, Loot, Fame, or Potion tokens) for defeating Monsters, plus an extra bonus if they completely cleared the room. When players Level Up, they may open up more Hearts, Dice, and rerolls. All that hard work is starting to pay off!
As important as treasure and Fame are to a munchkin, Shame can be an even stronger motivator. Sometimes, a Threat card or Loot will result in a player taking the Shamed token. It causes you to lose Fame points, and some effects will be triggered when referring to the currently Shamed player. In short, being Shamed is bad.
It wouldn’t be a dungeon crawl without a big, mean baddie waiting for you at the end of the line. Boss Monsters are trickier and more dangerous than other Monsters. The Boss is selected at the start of the game, and that choice will determine the difficulty of the Dungeon that the Heroes are facing. If you manage to slay the beast, you gain all of the rewards printed on the top card of the Boss deck.
The game ends when the Boss is defeated for the third time, or when any player reaches 20 Fame (or more!). You earn extra Fame points for all the Loot and Trophies you’ve acquired along the way. The player with the most Fame wins, just like real life!
You’re going to have to sneer in the face of danger, laugh in midst of battle, and chortle in the presence of giant chickens. This is not a game for greenhorn adventurers, this is Munchkin Dungeon! Only one Hero can be the most famous, and you won’t need a hashtag or a team of publicists to get there!
Please follow our social media accounts for updates on Munchkin Dungeon as we march ever-closer to the launch of this Kickstarter.