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The World of SMOG: Rise of Moloch

There is an evil on the rise and only a brave few will be able to stop it.

Suggested Retail Price: $99.99

PLAYING TIME

60 mins

PLAYER COUNT

2-5 players

SUGGESTED AGE

14+ years old

About the Game

In Rise of Moloch, players assume the roles of different members of the legendary Unicorn Club, sworn to protect the Queen from her enemies. It is a one-against-many campaign, with one player becoming the Nemesis, the head of an underground cult with nefarious plans on their mind. Rise of Moloch is played over six Chapters with an intermission between each where players can upgrade their characters and prepare for the next round. Will the Gentlemen of the Unicorn Club be able to stop the evil plot, or will the Nemesis succeed in bringing Moloch to London?

63
Highly-Detailed Plastic Miniatures
5
Hero Dashboards
14
Villain Dashboards
220+
Mini-Cards
5
Player Aids
12
Scenery Rooms Overlays
150+
Cardboard Tokens
1
Activation/Intermission Board
1
Campaign Book
8
Custom Engraved Dice
1
Rulebook

A Changing City

For each Chapter of the game, the modular board will be set up in a different way forming the Stage. New tactics and strategy will have to be developed to overcome each exciting challenge.

Intermissions and Upgrades

  • Between each of the chapters, players get a chance to heal and upgrade their characters. There are a number of different skills, abilities, or even equipment you can add to your characters, but choosing the right direction is critical.

Incredible Characters

The Gentlemen of the Unicorn Club and the Agents of the Nemesis are all represented by amazing, highly-detailed miniatures that makes the backstory of these characters jump right off the stage.

Rules & More

Player Support

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